@startuml
sprite $grain [48x48/16] {
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}


!define MATERIAL_GRAIN(_alias) ENTITY(rectangle,black,grain,_alias,MATERIAL GRAIN)
!define MATERIAL_GRAIN(_alias, _label) ENTITY(rectangle,black,grain,_label, _alias,MATERIAL GRAIN)
!define MATERIAL_GRAIN(_alias, _label, _shape) ENTITY(_shape,black,grain,_label, _alias,MATERIAL GRAIN)
!define MATERIAL_GRAIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,grain,_label, _alias,MATERIAL GRAIN)
skinparam folderBackgroundColor<<MATERIAL GRAIN>> White
@enduml